First it is important to know that many private servers (but not all) use what is called cores (or tools to make it very simple) to emulate the game world. For example Mangos, Trinity and Arcemu are some of the currently prevalent cores. Those are often associated with on-going projects trying to improve them and some of those projects are open source (freely show their databases [where they keep data like players levels, item names, etc] and changes and share it with others, allow people to participate) and others are not. It is not unusual for private servers to use a core and then add their specific changes but to allow only specific members of their community to work on them (the developers). There are many reasons to do that : to preserve their work, to be the only ones with a specific function working (ex: BWL, AQ, line of sight), to go ahead independently of the core project, to make custom changes or fixes, etc.
This means that many changes and fixes are not available to other server creators. Thus some developers end up having to do fixes that have already been done before. And if a specific server has to be stopped then all the custom work they have done on the scripts (how a specific thing in the world should behave, ex: what a boss does when he is hit) and databases can be lost. The progress is not always linear, there are drawbacks (ex: on Kronos NPC's pets used to attack players correctly, after some change they no longer did, now they do it again). Sometimes this is actually a good thing if the fixes were of low quality, other times it is not.
Now there is something else to take into consideration : to make fixes you need developers or programmers. This is because to fix bugs you will need to make changes to the core, the database and the scripts. And those are written in a coded language that many do not understand and even less are capable to modify to reach specific goals. If you look at the Kronos main page you can see that they are looking for people that know C++, MySQL, Git and Mangos cores, have free time, creativity and are interested in developing the server [5]. If Kronos is still looking for those it is because it is difficult to find players that meet all of those criteria. Developers are scarce.
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This takes time because all these steps happen in the reality of a time-bounded, reality-bounded world. All of those steps have been simplified in this blog post. Steps are sometimes missed, mistakes happen, people forget things, bug fixes sometimes lead to other bugs, interpretations happen, data is sometimes missing, real life takes over. Most of the participants are also not paid and have other jobs and priorities or interests, etc.
So when players often quick changes this is perfectly understandable. But it is important that they keep in mind that the process leading to effective and professionnal changes on private servers can be long and arduous, filled with potential human, software or hardware errors. It depends on a miriad of factors, some of which can hardly be changed. A heavily wanted quick fix can be thought of as bandage. If someone is bleeding and you add bandages he will stop bleeding and have a short term relief, but if the cause was that an artery was cut open and it still leaks blood this will likely not help in the long term, unless you do something more.
Now a last thought... What if an NPC is not casting fireballs if you never encounter it? Does that really affect your game experience? Are you really looking for a perfect server? Or are you looking for a server where you have fun, even if some bugs do happen on occasions? Where do you draw the line and why? Take the time to think about it.
It's interesting that you mention the wreckage pools as an example, because I certainly noticed that one. They also tend to spawn stacked on top of regular fishing pools, which I'm pretty sure is not the way it's supposed to be... but then I didn't pay enough attention to fishing in original Vanilla to know for sure.
RépondreSupprimerYou did make me think about all the bugged mining nodes that I've encountered though, maybe I should have reported those...
Indeed, and sometimes what we think is a bug used to be a normal thing back in 1.12, or it was a bug already present that should not be changed, it only adds to the confusion players and developers have to deal with.
RépondreSupprimerI encourage everyone to report the bugs they notice but to also keep in mind that it is likely they will not be top of the developers list :). Fish safely!