dimanche 24 janvier 2016

Kronos world PvP status

When players remind about their vanilla experiences they often mention that :
The world felt alive, full of players, World PvP and Southshore PvP happened
Kronos has on average about 400-600 characters online, with ~1000+ spikes on week-end nights and ~200+ troughes at 8-9 AM ST [0]. Most of those characters are level 60 (representing about 40% of online characters level >20 in the last 7 days [1]) and a minority is leveling (about 30-100 characters per level once >20 in the last 7 days) with some great disparities (over twice as many level 20-29 than level 50-59).
This leads to a situation where most of the leveling players do not meet other players, and thus do not do PvP and are mostly alone (unless they level as a guild or with friends). At least in my experience and from what I could get from interviews, world channel and forums. There are exceptions like Stranglethorn and Tanaris perhaps because of the wide level range, because quests overlap, because it is a contested zone, because of neutral quests and shared NPCs and due to the amount of level 30-50 characters. Overall my impression is that world PvP at level 1-50 doesn't happen much unless the players actively look for it or spend great amount of time in their respective zones. Admittedly I spent few time leveling which may bias my perceptions.

Past level 50 the chances to find PvP opportunities increase as the zones are now also useful for level 60 players, they can herb there (lotus, dreamfoil, silversage), mine there (thorium, arcanite), farm gold or mats for gear (essences, skins), push reputation levels (Argent Dawn, Thorium Brotherhood, Cenarion Circle), reach dungeons or raids, etc. As such the Plaguelands, Winterspring, Blackrock Mountains, Searing Gorge, Un'goro and Silithus have a small share of PvP. Silithus is a peculiar example as both PvE and PvP players have strong reasons to come (gear on summoned bosses, BiS Cenarion Circle bracers, sandworm meat for melee raiders, Silithyst dust farming to keep PvP ranks [See Comic 2]).
Blackrock mountain PvP, perhaps the one I like most when I don't get crushed by 20+ raiders hidden behind a wall.
Other situations include world bosses like Azuregos and Kazzak, every couple of days, where guilds can fight eachother assuming they play at the right hours. There is some talk about this aspect of vanilla on private servers because accounts are free, which has lead to players creating many alts to both summon, check if world bosses are alive or help wipe raids (of the same or of other factions) [1]. This situation leads to questions such as : Is it correct to allow that many players to prevent both sides from killing a raid boss. And is it still Blizzlike? Should moderators intervene? What about how the community lives it?
A peculiar example of World PvP preparation. Those are all alts to either detect world bosses, summon guild members or suicide on Kazzak.
Even then the right conditions have to be met, if you are farming silversage at 8AM ST in Winterspring it is very unlikely that you will meet anyone. To give another example I wanted to make a world PvP video at level 60 some time ago, yet I never finished it. The problem was that even when I played during peak hours in the right zones I met few Alliance players, or sometimes even none.

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