As finding vanilla videos for the scourge invasion has proven difficult, I have decided to compile a helpful list of all references I can find about it in a single blogpost.
When?
During the 2006 vanilla Scourge invasion (patch 1.1, in June/July 2006), several regions come under attack from the scourge (nov 2006 Wowwiki).
What and where?
Scourge crysals spawn in the Eastern Plaguelands (6 spots), Burning Steppes (6), Blasted Lands (6), Tanaris (9), Azshara (4), and Winterspring (3) (nov 2006 Wowwiki). Locations of the crystals can be seen on the following screenshot : 2006 picture from Wowwiki.
Scourge crystals are floating crystals with a purple rune underneath and 5 purple fires surrounding them. About 15-45 scourge creatures spawn around it. Usually with two different types of creatures, evenly distributed in a circle around the crystal : Skeletal Shocktroopers/Spectral soldiers, Skeletal shocktrooper/Ghoul berserker (June 2006 picture, July 2006 video).
Some scourge crystals have necropolis floating over them (June 2006 video). During the Scourge Invasion, numerous high-level zones are under attack
by one or two flying Necropoleis each. The zones under attack have
purple skull markers on the continent-level maps (Nov 2006 Wowwiki).
There are also Necropoleis over the major cities. The ones over the
major cities seem to be permanent but they only spawn low level scourge
for the introductory quest (Nov 2006 Wowwiki).
Further, they are attacking the two 'Human' cities; Stormwind and Undercity (June 2006 post).
When the scourge creatures/minions around a crystal are killed, a blue spell gets cast and travels towards the crystal (July 2006 video) and weakens the necrotic shards (Nov 2006 Wowwiki). You have to kill about 100 [minions], if not more, of the undead to fully destroy it... When the Necrotic Crystal is 'destroyed', it is replaced by a 'Damaged
Necrotic Crystal' that four Cultist Engineers appear around and begin to
repair. If you leave the Damaged Crystal being repaired by the Cultists
alone for a time, it will be repaired and the event starts all over
again.
(June 2006 post).
This guys [minions] spawn SUPER fast too 4 mages was at 1 camp lastnight and we all had no troubles with pulls (Sept 2006 guide). How long do you estimate it takes (on average) to make one camp disapear? You are looking at 20-30 minutes with a large group, faster if you have more people, slower if you have less. It is ENTIRELY based on how fast you kill the undead that spawn around it, and then how fast you take out the Cultist/Shadow (Aug 2006 guide).
Each time a scourge crystal is broken, the Argent Dawn offers increasingly more powerful blessings (nov 2006 Wowwiki). Destroying all four Shadows of Doom will destroy the Necrotic Shard,
heal nearby players for 10,000, grant them a powerful buff, and stop new
Scourge from spawning there (at least for a short time) (Nov 2006 Wowwiki). Destroying all the Necrotic Shards attached to a Necropolis will destroy
the Necropolis. Destroying all the Necropoleis in a zone will cause
that zone to no longer be under attack. The Scourge will eventually
deploy more Necropoleis however, so clearing a zone does not mean it is
safe forever (Nov 2006 Wowwiki). But alas, our successes were short lived as the ziggurats were again replaced within just a few hours of their destruction (June 2006 blog).
At any rate, the clearest indication of a new batch of beasties comes
when "The Mouth of Kel Thuzad" shouts to his minions to push forward
once more (June 2006 IGN).
Those who wish to take up arms against the undead invaders should speak with a representative of the Argent Dawn to learn what regions need help and how the defense is holding up (nov 2006 Wowwiki). NPCs near Argent Dawn tents in the major cities will note where the Necropoleis are attacking, and how many are in each zone (Nov 2006, Wowwiki).
Creatures and bosses
Argent Dawn?
NPCs near Argent Dawn tents in the major cities will note where the Necropoleis are attacking, and how many are in each zone (Nov 2006, Wowwiki).
The npc said we had completed 125 battles...so 25 left (June 2006 post).
Argent Quartermaster (ID)
Argent Dawn paladin for Alliance (ID) and Argent Dawn Initiates for the Horde (ID)
Text : "The first steps of our fight against the Scourge go well. We have had some successes, and hopefully my assistance can aid you in bringing future success to the battle." And offers the option "Give me one of your magic items.", this gives the player 3x Lesser Mark of the Dawn - Although this option will vary depending on the server progress with the invasion (June 2006 blog).
Argent Recruiter (ID)
Argent Outfitter (ID)
Argent Messenger (ID)
Argent Emissary (ID)
Cultist engineer
Neutral.
Can be talked with, require 8 necrotic runes to convert into a shadow of doom, the cultist then disappears, a shadow of doom appears and can be attacked after 5 seconds or so, it does not attack the player on spawn (2006 video).
"Use 8 necrotic runes and disrupt his ritual." is the text option (2006 video).
Spawn in groups of 4 around a crystal when the crystal is damaged.
Cast a purple channeling spell towards necrotic crystals when spawned (June 2006 video).
Scourge crystals (Necrotic shards, ID 16136)
100 health.
Can be targeted, level 60, agressive (June 2006 video).
Bolts of energy regularly travel from the crystal to the necropolis over it (every 30 seconds or so) (June 2006 post).
The shard itself cannot be directly damaged (June 2006, post).
Damaged necrotic shards (ID )
Can be targeted, level 60, agressive (2006 video).
The shard itself cannot be directly damaged (June 2006, post).
Skeletal shocktrooper (ID 16299)
Level 58-60.
3965 health according to addons (2006 video).
Drops between 2 silver 40 copper and 5 silver 20 copper (July 2006 video).
Can be slowed with frost, frozen (July 2006 video).
Hit between 140-285 / melee hit, unreduced damage (July 2006 video).
The undead are non-elite and grant 5 Argent Dawn reputation until the end of Honored, unlike normal undead (Nov 2006, Wowwiki).
Can be kited very far away from his spawnpoint (June 2006 video).
Ghoul berserker (ID 16141)
Hit between 140-265 / melee hit, unreduced damage (June 2006 video).
Can be slowed with Wing Clip and Concussive shot (June 2006 video).
Enrages at about 30% health (June 2006 video).
The undead are non-elite and grant 5 Argent Dawn reputation until the end of Honored, unlike normal undead (Nov 2006, Wowwiki).
Can be kited very far away from his spawnpoint (June 2006 video).
Spectral soldier
Can be slowed, frozen (July 2006 video).
The undead are non-elite and grant 5 Argent Dawn reputation until the end of Honored, unlike normal undead (Nov 2006, Wowwiki).
Shadow of doom
Level 61 elite.
48'000 health and 2434 mana according to addons (2006 video).
Hit between 1075-? / melee hit, unreduced damage (June 2006 video). 2612 maximum (crit?) according to addons (2006 video).
Cast a drain mana/health spell that hits for roughly 142 health / hit and slows movement, roughly every 15-45 seconds (June 2006 video).
Cast Fear on a single target, roughly every 15-30 seconds (June 2006 video, June 2006 2nd video).
Can be rooted, frozen (June 2006 video).
Can be slowed with frostbolt (June 2006 video).
Cannot be feared but not immune to death coil (2006 video).
Can be kited very far away from his spawnpoint (June 2006 video).
Drops low amounts of silver, around 1-5 silver (June 2006 video) (2006 video).
Upon its defeat, the Shadow of Doom will yield a Corrupter's Scourgestone, 50 reputation with the Argent Dawn, 30 Necrotic Runes, and has a chance to drop a chest piece of the Undead Slaying
set. The drop rate on the chest isn't great. I've seen a drop rate of
around 1 in 4 in the past, but currently have killed 15 in a row with no
chest drop (none at all, not just my armour type) (Nov 2006 Wowwiki).
Kill it and the Crystal takes 25% damage (May 2006 beta testers).
Pallid Horror
Level 60 elite.
Neutral (July 2006 video).
Spawns in cities.
Casts a mass fear against close enemies, roughly of 2 second duration (July 2006 video).
Can be slowed with Wing Clip and Concussive shot (July 2006 video).
Patchwork terror (ID 16382)
Level 60 elite.
Neutral (July 2006 video).
Spawns in cities.
Can be slowed with Wing clip, concussive shot (July 2006 video).
Casts a mass fear against close enemies, of short duration (July 2006 video).
Can be stunned (July 2006 video).
Lumbering horror
Level 61 rare, random spawn around crystals.
Agressive.
8435 health according to addons (2006 video).
Flameshocker
Level 60.
Neutral.
Spawns in cities.
Skeletal trooper
Level 9 (June 2006 blog).
I go outside, see the bright purple circle on the ground there and kill
dozens and dozens of level 6-8 Undead that pop up, but never got a
single shard to drop. What do I need to do to get those? " I probably
had to kill 30-35 of them before I got 3 of the shards to drop (Aug 2006 guide).
Spectral apparition
Level 7 (June 2006 blog).
I go outside, see the bright purple circle on the ground there and kill dozens and dozens of level 6-8 Undead that pop up, but never got a single shard to drop. What do I need to do to get those? " I probably had to kill 30-35 of them before I got 3 of the shards to drop (Aug 2006 guide).
Balzaphon
The Stratholme Boss, found by Harmonia, is a Lich that patrols around
the fountain in the main area next to the small chapel and the Side Gate
to Stratholme.His name is Balzaphon, and he kicks major butt. Serious frostbolt
spammer that does a ton of damage. Drops any of three +damage and
healing blues, including an amazing staff and a +22 dam necklace called
'Chains of the Lich' and TWO! TWO! Corrupter's Scourgestones (July 2006 comment).
VERY EASILY farmable, right next to the service entrance (June 2006 comment).
Lord Blackwood
Revanchion
Revanchion is found in DM West patrolling the hallway after Tendris Warpwood (you don't have to kill him). He does a frost nova and has frost armor (slows your attack and
movement). The strange thing was that he dodged/parried/blocked around
80% of all my attacks. Not sure if it was a bug or not. He hit me on
average for 300 damage with 28.3% DR so he's not exactly a heavy hitter.
And he gave 25 AD rep when killed (July 2006 comment).
Note : If someone can find the video "Hunter.Solo.Revanchion.Divx.avi" that would be incredible.
Scorn
He hits normally for his level(32 Elite), and he has some nasty Frost AE Spells for even level groups trying to tackle him (July 2006 comment).
Location: Scarlet Monastery Graveyard, after Bloodmage Thalmos has been slain he comes walking to the crypt (June 2006 post).
Sever
The new one in Shadowfang Keep is a Scourge Abomination. His name is Sever, and he is found in the area formerly patrolled only by Ghosts near where the Butcher and the Baron are. There are no prereqs to his appearance. He is level 25 (July 2006 comment).
Lady Falther'ess
Location: Razorfen Downs, cell area, only after Amemnar has been slain (June 2006 post).
Quick personal comment : 150 battles seems super short assuming hard-working players with better knowledge of the mechanics and well prepared for this invasion. There is a risk it might be very, very short-lived on private servers.
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